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C++ All-in-one For Dummies

C++ All-in-one For Dummies - Cogswell, Jeffrey M.; Mueller, John Paul - ISBN: 9781118823781
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Levertijd: 4 tot 6 werkdagen
Bindwijze: Boek
Genre: Computertechniek
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Beschrijving

Get Ahead Of The C++ Curve To Stay In The Game C++ Is The Workhorse Of Programming Languages And Remains One Of The Most Widely Used Programming Languages Today. It's Cross-platform, Multi-functional, And Updates Are Typically Open-source.

Details

Titel: C++ All-in-one For Dummies
auteur: Cogswell, Jeffrey M.; Mueller, John Paul
Mediatype: Boek
Taal: Engels
Aantal pagina's: 864
Uitgever: John Wiley & Sons Inc
Plaats van publicatie: 01
NUR: Computertechniek
Afmetingen: 235 x 190 x 41
Gewicht: 1606 gr
ISBN/ISBN13: 9781118823781
Intern nummer: 25153333

Recensie

Get ahead of the C++ curve to stay in the game C++ is the workhorse of programming languages and remains one of the most widely used programming languages today. It's cross-platform, multi-functional, and updates are typically open-source.

Inhoudsopgave

Introduction  1 Book I: Getting Started with C++  7 Chapter 1: Configuring Your System 9 Chapter 2: Creating Your First C++ Application 27 Chapter 3: Storing Data in C++ 47 Chapter 4: Directing the Application Flow 77 Chapter 5: Dividing Your Work with Functions 101 Chapter 6: Splitting Up Source Code Files 129 Chapter 7: Referring to Your Data Through Pointers 145 Chapter 8: Working with Classes 175 Chapter 9: Using Advanced C++ Features 211 Book II: Understanding Objects and Classes  247 Chapter 1: Planning and Building Objects 249 Chapter 2: Describing Your Program with UML 279 Chapter 3: Structuring Your Classes with UML 299 Chapter 4: Demonstrating Behavior with UML 313 Chapter 5: Modeling Your Applications with UML 331 Chapter 6: Building with Design Patterns 343 Book III: Fixing Problems  373 Chapter 1: Dealing with Bugs 375 Chapter 2: Debugging an Application 387 Chapter 3: Stopping and Inspecting Your Code 399 Chapter 4: Traveling About the Stack 411 Book IV: Advanced Programming  421 Chapter 1: Working with Arrays, Pointers, and References 423 Chapter 2: Creating Data Structures 455 Chapter 3: Constructors, Destructors, and Exceptions 477 Chapter 4: Advanced Class Usage 505 Chapter 5: Creating Classes with Templates 529 Chapter 6: Programming with the Standard Library 561 Chapter 7: Working with Lambda Expressions 599 Book V: Reading and Writing Files  615 Chapter 1: Filing Information with the Streams Library 617 Chapter 2: Writing with Output Streams 631 Chapter 3: Reading with Input Streams 645 Chapter 4: Building Directories and Contents 659 Chapter 5: Streaming Your Own Classes 669 Book VI: Advanced C++  681 Chapter 1: Exploring the Standard Library Further 683 Chapter 2: Working with User-Defi ned Literals (UDLs) 703 Chapter 3: Building Original Templates 717 Chapter 4: Investigating Boost 737 Chapter 5: Boosting up a Step 765 Appendix: Automating Your Applications with Makefiles  783 Index  795

Biografie (woord)

John Paul Mueller has a special affinity and expertise for both certification and programming books. He has written titles on COM+, C#, Java, Windows programming, VBA, and more. He s contributed programming and certification articles to Visual Basic Developer and SQL Server Professional. Jeff Cogswell has been an application developer and trainer for 18 years, working with clients from startups to Fortune 500 companies. He has developed courses on C++ and other technologies.

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