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Computers And Games

Third International Conference, Cg 2002, Edmonton, Canada, July 25-27, 2002 : Revised Papers

Computers And Games - Schaeffer, Jonathan/ Muller, Martin/ Bjornsson, Yngvi/ Cg 200 (2002 Edmonton, Alta.) - ISBN: 9783540205456
Prijs: € 103,15
Levertijd: 4 tot 6 werkdagen
Bindwijze: Boek, Paperback (01-01-2004)
Genre: Divers
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Beschrijving

Lecture Notes in Computer Science

The LNCS series reports state-of-the-art results in computer science research, development, and education, at a high level and in both printed and electronic form. Enjoying tight cooperation with the R & D community, with numerous individuals, as well as with pretigious organizations and societies, LNCS has grown into the most comprehensive computer science research forum available.
The scope of LNCS, including its subseries LNAI and LNBI, spans the whole range of computer science and information technology including interdisciplinary topics in a variety of application fields. The type of material published traditionally includes:

» proceedings (published in time for the respective conference)
» post-proceedings (consisting of thoroughly revised final full papers)
» research monographs (which may be based on outstanding PhD work, research projects, technical reports, etc.)

Details

Titel: Computers And Games
auteur: Schaeffer, Jonathan/ Muller, Martin/ Bjornsson, Yngvi/ Cg 200 (2002 Edmonton, Alta.)
Mediatype: Boek
Bindwijze: Paperback
Taal: Engels
Aantal pagina's: 431
Uitgever: Springer-Verlag New York Inc
Plaats van publicatie: 01
Publicatiedatum: 01-01-2004
NUR: Divers
Afmetingen: 241 x 158 x 25
Gewicht: 662 gr
ISBN/ISBN13: 9783540205456
Intern nummer: 7255985

Biografie (woord)

Dr. Martin Müller, viele Jahre Lektor in Klassikerverlagen, ist Autor und Herausgeber zahlreicher Publikationen und lebt heute als freier Lektor in der Schweiz.

Inhoudsopgave

1: Evaluation and Learning.- Distinguishing Gamblers from Investors at the Blackjack Table.- MOUSE(?): A Self-teaching Algorithm that Achieved Master-Strength at Othello.- Investigation of an Adaptive Cribbage Player.- Learning a Game Strategy Using Pattern-Weights and Self-play.- 2: Search.- PDS-PN: A New Proof-Number Search Algorithm.- A Generalized Threats Search Algorithm.- Proof-Set Search.- A Comparison of Algorithms for Multi-player Games.- Selective Search in an Amazons Program.- Playing Games with Multiple Choice Systems.- The Neural MoveMap Heuristic in Chess.- Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi.- 3: Combinatorial Games/Theory.- Solitaire Clobber.- Complexity of Error-Correcting Codes Derived from Combinatorial Games.- Analysis of Composite Corridors.- 4: Opening/Endgame Databases.- New Winning and Losing Positions for 7×7 Hex.- Position-Value Representation in Opening Books.- Indefinite Sequence of Moves in Chinese Chess Endgames.- 5: Commercial Games.- ORTS: A Hack-Free RTS Game Environment.- Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games.- A Structure for Modern Computer Narratives.- 6: Single-Agent Search/Planning.- Tackling Post's Correspondence Problem.- Perimeter Search Performance.- Using Abstraction for Planning in Sokoban.- 7: Computer Go.- A Small Go Board Study of Metric and Dimensional Evaluation Functions.- Local Move Prediction in Go.- Evaluating Kos in a Neutral Threat Environment: Preliminary Results.

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