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Transactions On Edutainment Iii

Transactions On Edutainment Iii - Pan, Zhigeng (EDT)/ Cheok, Adrian David (EDT)/ Muller, Wolfgang (EDT)/ Chang, Maiga (EDT) - ISBN: 9783642112447
Prijs: € 80,20
Levertijd: 4 tot 6 werkdagen
Bindwijze: Boek
Genre: Informatiekunde
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With Great Pleasure We Would Like To Present The Third Volume Of The Journal Trans- Tions On Edutainment. The First 12 Articles Of This Issue Represent A Selection Of Outstanding Contributions From Edutainment 2009, The 4th International Conference On E-learning And Games Held In Canada, In August 2009.


Titel: Transactions On Edutainment Iii
auteur: Pan, Zhigeng (EDT)/ Cheok, Adrian David (EDT)/ Muller, Wolfgang (EDT)/ Chang, Maiga (EDT)
Mediatype: Boek
Taal: Engels
Aantal pagina's: 275
Uitgever: Springer-verlag Berlin And Heidelberg Gmbh & Co. Kg
NUR: Informatiekunde
Afmetingen: 235 x 155
Gewicht: 444 gr
ISBN/ISBN13: 9783642112447
Intern nummer: 13876052


Engaging Kids with the Concept of Sustainability Using a Commercial Video Game - A Case Study.- Engaging Kids with the Concept of Sustainability Using a Commercial Video Game - A Case Study.- Doing It Right: Combining Edutainment Format Development and Research.- Edutainment Robotics as Learning Tool.- SoundTag: RFID Based Wearable Computer Play Tool for Children.- A Comparison between Drill-Based and Game-Based Typing Software.- Widget-Based Simulator for Testing Smart Space.- Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education.- Learning English through Serious Games - Reflections on Teacher and Learner Performance.- Motivational Factors in Educational MMORPGs: Some Implications for Education.- A Distributed Multi-agent Architecture in Simulation Based Medical Training.- Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations.- Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form.- Regular Papers.- Application of Visualization in Virtual Endoscopy System.- Design and Implementation of Virtual Museum Based on Web3D.- Large Area Interactive Browsing for High Resolution Digitized Dunhuang Murals.- Research of Autonomous Active Control for Virtual Human Based on Emotion-Driven Model.- An XML-Based Interface Customization Model in Digital Museum.- Animation as an Aid for Higher Education Computing Teaching.- Bringing Integrated Multimedia Content into Virtual Reality Environments.- Virtual Reality House for Rehabilitation of Aphasic Clients.- Investigating the Effects of Educational Game with Wii Remote on Outcomes of Learning.- Using Computer Games for Youth Development.


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