The Morgan Kaufmann Series in Computer Graphics, Understanding Virtual Reality
Interface, Application, and Design
|Prijs:||€ 143,95 (onder voorbehoud)|
|Beschikbaarheid:||Titel zal niet verschijnen|
|Bindwijze:||Boek, Gebonden (03-12-2018)|
|Mail naar vriend(in) /collega|
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Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability.
- Features substantive, illuminating coverage designed for technical or business readers and the classroom
- Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields
- Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system
- Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures
|Titel:||The Morgan Kaufmann Series in Computer Graphics, Understanding Virtual Reality|
|auteur:||Craig, Alan B.; Sherman, William R.|
|Plaats van publicatie:||01|
|Afmetingen:||235 x 191|
Dr. Craig has been called upon to speak as an expert in VR and AR at countless worldwide events and continues to speak at various venues. He has taught classes related to VR and AR online as well as onsite at universities, companies, and high school campuses. Dr. Craig has worked with government and industry entities regarding VR and AR applications. He has been interviewed by numerous publications, television, and news outlets.
In addition to Understanding Virtual Reality (with William R. Sherman) he also authored Developing Virtual Reality Applications (with William R. Sherman and Jeffrey D. Will) and Understanding Augmented Reality. Additionally, he has written multiple book chapters and articles. He has developed many virtual reality and augmented reality applications in content areas ranging from archaeology to zoology. He also teaches and advises on related topics. His primary focus has been on the use of virtual reality and augmented reality in educational applications and his work centers on the continuum between the physical and the digital.
He holds three patents.
Completely updated edition offers a comprehensive overview of virtual reality technologies and techniques, including real-world examples, tips and tricks