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Michael Allen's Guide To E-Learning

Building Interactive, Fun, and Effective Learning Programs for Any Company

Vooraankondiging
Michael Allen's Guide To E-Learning - Allen, Michael W./ Bingham, Tony (FRW) - ISBN: 9781119046325
Prijs: € 40,95 (onder voorbehoud)
Beschikbaarheid: Nog niet verschenen.
Bindwijze: Boek, Paperback (03-10-2016)
Genre: Personeel en organisatie
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Beschrijving

Explore Effective Learning Programs With The Father Of E-learning Michael Allen's Guide To E-learning: Building Interactive, Fun, And Effective Learning Programs For Any Company, Second Edition Presents Best Practices For Building Interactive, Fun, And Effective Online Learning Programs.

Details

Titel: Michael Allen's Guide To E-Learning
auteur: Allen, Michael W./ Bingham, Tony (FRW)
Mediatype: Boek
Bindwijze: Paperback
Taal: Engels
Aantal pagina's: 408
Uitgever: John Wiley & Sons Inc
Plaats van publicatie: 01
Publicatiedatum: 03-10-2016
NUR: Personeel en organisatie
Afmetingen: 234 x 177 x 19
Gewicht: 689 gr
ISBN/ISBN13: 9781119046325
Intern nummer: 27793763

Biografie (woord)

MICHAEL W. ALLEN is a recognized pioneer and leader in the design of interactive multimedia learning tools and applications. He is the founder and former chairman of Authorware, Inc. He is Chairman and CEO of Allen Interactions Inc., which builds interactive learning systems, develops custom courseware, and provides multimedia consulting and training.

Inhoudsopgave

Foreword by Tony Bingham xiii

Preface xv

Acknowledgments xix

Chapter 1 What s New? 1

PART I THE BUSINESS PERSPECTIVE 15

Chapter 2 Plain Talk 17

Chapter 3 What You Don t Know Can Kill (Your e–Learning) 29

Chapter 4 Making Success Possible 41

Chapter 5 Executive s Guide to Good e–Learning 73

Chapter 6 Where Does e–Learning Fit? 83

PART II GREAT E–LEARNING DESIGN 95

Chapter 7 Seven Simple Success Strategies 97

Chapter 8 The Serious e–Learning Manifesto 109

Chapter 9 Motivation in Learning 121

Chapter 10 Seven Magic Keys to Motivational e–Learning 131

Magic Key 1: Build on Anticipated Outcomes 133

Magic Key 2: Put the Learner at Risk 144

Magic Key 3: Select the Right Content for Each Learner 156

Magic Key 4: Use an Appealing Context 171

Magic Key 5: Have the Learner Perform Multistep Tasks 192

Magic Key 6: Provide Intrinsic Feedback 198

Magic Key 7: Delay Judgment 201

Chapter 11 Navigation 211

Chapter 12 CCAF and Interactive Instruction 235

Chapter 13 Interactivity Paradigms That Work 267

Chapter 14 Successive Approximation and SAM 297

PART III SERIOUS LEARNING GAMES 327

Chapter 15 Serious Learning Games: Where Rules Rule 329

Chapter 16 Integrating Instructional Content and Games 341

Chapter 17 Learning Games, Serious or Not? 357

About the Author 379

References 381

Additional Resources 387

Index 389

Winkelvoorraad

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