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Space Time Play
Computer Games, Architecture And Urbanism: The Next Level
Prijs: | € 37,45 |
Levertijd: | 4 tot 6 werkdagen |
Bindwijze: | Boek |
Genre: | Architectuur Algemeen |
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Beschrijving
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) – the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?
This book presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments.
Written for:
Architects, urban planners, graphic designers, game designers and game researchers
This book presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments.
Written for:
Architects, urban planners, graphic designers, game designers and game researchers
Details
Titel: | Space Time Play |
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auteur: | Borries, Friedrich Von (EDT)/ Walz, Steffen P. (EDT)/ Bottger, Matthias (EDT) |
Mediatype: | Boek |
Taal: | Engels |
Aantal pagina's: | 495 |
Uitgever: | Birkhauser |
Plaats van publicatie: | 04 |
NUR: | Architectuur Algemeen |
Afmetingen: | 242 x 176 x 28 |
Gewicht: | 1196 gr |
ISBN/ISBN13: | 376438414X |
ISBN/ISBN13: | 9783764384142 |
Intern nummer: | 7791770 |
Biografie (woord)
Friedrich von Borries ist Architekt und Professor für Designtheorie und kuratorische Praxis an der HfbK Hamburg.
Inhoudsopgave
Introduction.- The Architecture of Computer Games. A Brief Space Time History of Interactive Entertainment.- Ubiquitous Games. Computerizing Dwellings, Cities, and Landscapes for Play Experiences.- Serious Fun. Utilizing Computer Games for Architectural and Urban Planning.
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